AI Insights · Timothy · July 2022
Top 5 Roguelike Games Performance in Kenya Q2 2022
An overview of the performance of the top 5 roguelike games on a unified platform in Kenya during Q2 2022, highlighting trends in downloads, revenue, and active users.
In the second quarter of 2022, the top 5 roguelike games on a unified platform in Kenya demonstrated varied performance metrics. Here's a closer look at the trends in weekly downloads, revenue, and active users for these games.
Stormblades by Kiloo saw a fluctuating trend in weekly downloads, starting at 300 in late March and peaking at 539 in mid-April before declining to 195 by the end of June. Active users followed a similar pattern, beginning at 301 and reaching a high of 621 in mid-April, then gradually decreasing to 214 at the quarter's close.
Diablo Immortal from Blizzard Entertainment, Inc. launched in early June and experienced a notable initial surge in revenue, peaking at $66K in the second week of June before dropping to $5K by the end of the month. Downloads also saw a sharp decline from 312 in the first week to just 25 by the end of June. Active users decreased from 307 in the first week of June to 192 by the end of the month.
Hero Wars: Alliance RPG by Nexters Global LTD enjoyed significant revenue growth, especially in early May, peaking at $373K in the second week. However, downloads remained relatively low, with a peak of 130 in mid-May before dropping to single digits by the end of June. Active users remained fairly stable, fluctuating around 500-600 throughout the quarter.
RAID: Shadow Legends from Plarium Global Ltd exhibited a steady increase in revenue, peaking at $107K in the first week of June. Downloads remained consistent, hovering around the low 20s to mid-30s range. Active users showed minor fluctuations, maintaining an average of around 40-50 throughout the quarter.
PunBall by HABBY had a modest performance with a slight increase in revenue, peaking at $13K in early June. Downloads saw a gradual rise, starting at 30 in late March and reaching 31 in early June before stabilizing in the mid-20s. Active users remained relatively stable, averaging around 80-90 throughout the quarter.
The data for this analysis comes from Sensor Tower. For more detailed insights, visit Sensor Tower's website.